A founder came to us last year after 6 months with a freelancer, an in-house hire, and a contractor who never spoke to each other. The product was 70% built and nobody could say which 70%. That is usually the shape of the conversation before someone asks whether 6 weeks is real.
It is, when the scope is clear. We have refined the same structure across 315 projects since 2017, and it is worth knowing what went wrong first: work split across a freelancer, an in-house hire, or the wrong studio with nobody owning the outcome. Here is what happens instead, week by week.
Week 1: discovery, the week that decides everything
No design. No code. The entire first week goes on the questions most teams skip because they are in a hurry to start building.
Who uses this product? What problem are they solving today, and why is their current answer failing them? What does a successful version look like in 3 months for the client's business?
Then scope. What is in this version, what is explicitly out, written down and signed by both sides. Locking scope this tightly is what keeps the budget honest, and it is the single biggest factor in what an MVP actually costs to build. Everything after week 1 is execution against that document.
Why this matters: Most projects fail because the team started building before anyone understood what they were building. Week 1 exists to prevent that.
Week 2, UX: flows and architecture before visuals
User journeys. Information architecture. Low-fidelity wireframes. Every important flow drawn and reviewed before a pixel of visual design exists.
The rule is strict: no high-fidelity design begins until every main flow has been approved in wireframe form. Changes in wireframes take hours. Changes in finished design take days. Changes during engineering take weeks. This is also where most conversion problems get prevented, which is a longer story in why bad UX costs you money.
