The first question we get from almost every new client is some version of: can you actually build something real in six weeks? Usually they have been through a project that took six months and still was not finished properly. So the skepticism makes sense.
We have been doing this since 2017. Six weeks is not a promise we make to sound impressive. It is a process we have refined across 315 projects. Here is what actually happens, week by week.
Week 1: Discovery, the week that determines everything
No design starts in week one. No code. We spend the entire first week asking the questions that most teams skip because they are in a hurry to start building.
Who is using this product? What problem are they trying to solve right now, and why is their current solution not working? What does a successful version of this product look like in three months, not for us, but for the client's business?
We also define scope very clearly. What is in this version? What is explicitly not? We write it down, both sides agree, and we sign it. This document is the most important thing we produce in the entire project. Everything that follows is just executing against it.
Why this matters: Most projects fail not because of bad engineering or bad design. They fail because the team started building before anyone really understood what they were building. Week one exists to prevent that.
Week 2 — UX: flows and architecture before visuals
User journeys. Information architecture. Low-fidelity wireframes. Every important flow drawn out and reviewed before a single pixel of visual design is created.
We have a strict rule here: no high-fidelity design starts until every main flow has been reviewed and approved in wireframe form. Changes in wireframes take hours. Changes in finished design take days. Changes during engineering take weeks. The sequence matters.
